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Setting of sampler2D uniform in shader doesn't work with HD4000 Version 4.x

idata
Employee
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Hello,

our self developed program works on HD3000 and HD4000 with driver version 3.3.x (8.15.x.x) perfectly alright.

But when the driver of the HD4000 is updated to Version 4.x (9.17.x.x), the setting of sampler2d uniforms crashes the program.

The variable is being set with the function call glUniform1ivARB(...) .

Is this problem known, and does a fix to this already exist?

We checked it on different machines.

Best regards,

MSch

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ROBERT_U_Intel
Employee
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So far we cannot reproduce this issue based on the

 

information we have. Suggestion. You could also try to use glUniform1iv(...)

 

instead of glUniform1ivARB(...) – this could help if there is a problem with

switching to the new OGL version.

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