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I'm currently using the D415 camera.
As part of my Augmented Reality project, I'm trying to render an object on top of a flat surface, like a table for example. I managed to detect when a surface is flat by using the Point-Cloud Library (PCL), but I don't know where to start to render an object on top of that detected surface. Ideally I'd like to know how to do so in Unity, but most of the guides in the internet involve ARCore, ARKit, or Vuforia, which are made only for mobile devices as far as I know.
Where can I find a guide on how i can render an object on top of a flat surface in Unity? Thanks.
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A starting point would be to look at the 'AR Background' sample that that is included with the Unity wrapper. It can be found at this RealSense SDK folder location:
Wrappers > unity > Assets > RealSenseSDK2.0 > Scenes > Samples
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A starting point would be to look at the 'AR Background' sample that that is included with the Unity wrapper. It can be found at this RealSense SDK folder location:
Wrappers > unity > Assets > RealSenseSDK2.0 > Scenes > Samples
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Thanks, I'll start testing with those samples. I'll update if anything comes up.
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