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Is it possible to compile a shared android library (librealsense.so) to be used with the Unity wrapper?

julien_k
Beginner
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I want to access an Intel Realsense Depth camera on Android, not with a native project built with Android Studio, but rather from within Unity using the provided Unity wrapper. Is this possible?

 

If yes, what steps in cmake do I have to take to get a Visual Studio solution configured to build such an Android library?

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MartyG
Honored Contributor III
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There is a discussion currently going on at the RealSense GitHub site that may be useful. It discusses getting Librealsense working with Unity and the Oculus Quest VR headset whose OS is based on Android.

https://github.com/IntelRealSense/librealsense/issues/4155

The user was given this advice for getting Librealsense working with Android and Unity:

https://github.com/IntelRealSense/librealsense/issues/4155#issuecomment-499363798

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