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I tried the background removal sample that is provided with the Unity3d plugin but that requires a minimum and maximum distance and doesn't work well when removing background.
When using Kinect we can easily just get it to remove the background and have the users in the scene visible.
Any way of achieving that in Unity3d?
I'm using a D435 camera.
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If Unity is not vital to your project then you could consider using the 400 Series-compatible green-screening commercial software Mixcast, which uses depth data to subtract the background via a function called WildKey.
https://mixcast.me/mixcast-2-0-gives-freedom-to-create-and-share
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Also please note that the RealSense forum has moved to a new location where future questions should be posted. Thanks!
https://support.intelrealsense.com/hc/en-us/community/topics
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