- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
Create a graphics pipeline with non-zero VkVertexInputAttributeDescription::offset and bind.
vkCmdDraw -> OK
Create another similar graphics pipeline and bind.
vkCmdDraw -> Crash
I modified my code so that VkVertexInputAttributeDescription::offset is always zero, but that is somewhat inconvenient.
T.T
Link Copied
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
Hi,
Can you fill in the template below? I need the information to get the issue properly investigated.
Thanks.
System Setup Information:
-----------------------------------------
System Used: (Manufacturer/Model)
CPU SKU: (i3, i5, Pentium, Celeron, etc.)
GPU SKU: (HD4400, HD5100, etc.)
Processor Line: (Y-Series, U-Series, etc.)
System BIOS Version:
CMOS settings:
Graphics Driver Version:
GOP/VBIOS Version:
Operating System:
OS Version:
API:
Occurs on non-Intel GPUs?:
Steps to Reproduce:
-------------------------------
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Expected Results:
-------------------------------
Actual Results:
-------------------------------
Additional Information:
-------------------------------
- Subscribe to RSS Feed
- Mark Topic as New
- Mark Topic as Read
- Float this Topic for Current User
- Bookmark
- Subscribe
- Printer Friendly Page